PLAYER PLOT: TEMPLE OF LEAVES
Jun. 23rd, 2025 11:22 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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WHO: Anyone! Everyone!
WHERE: Temple of Zazikel, in the Grand Necropolis, Nevarra
WHEN: June 28 or July 5 depending how this week goes
WHAT: A group of Riftwatch agents take a field trip back into the Temple of Zazikel, to do a more thorough examination of the Gate now that they're not distracted by half the team disappearing.
Little do they know their presence and the thinness of the Veil in that location have drawn the attention of a warped Spirit of Freedom, who will build upon the temple's chaotic, labyrinthine nature to create a series of personalized physical and emotional obstacles the team has to overcome to escape, to teach them the value of freedom achieved through struggle.
This plot is open to as many characters as you feel like and sign-ups are not required! The team will know ahead of time that the Necropolis, Temple, and Gate are unpredictable, so while the main purpose is research, it makes sense to send scouts, fighters, and even diplomats to liaise with Mourn Watch.
( DEETS WITHIN )
Questions? Come at me.
WHERE: Temple of Zazikel, in the Grand Necropolis, Nevarra
WHEN: June 28 or July 5 depending how this week goes
WHAT: A group of Riftwatch agents take a field trip back into the Temple of Zazikel, to do a more thorough examination of the Gate now that they're not distracted by half the team disappearing.
Little do they know their presence and the thinness of the Veil in that location have drawn the attention of a warped Spirit of Freedom, who will build upon the temple's chaotic, labyrinthine nature to create a series of personalized physical and emotional obstacles the team has to overcome to escape, to teach them the value of freedom achieved through struggle.
This plot is open to as many characters as you feel like and sign-ups are not required! The team will know ahead of time that the Necropolis, Temple, and Gate are unpredictable, so while the main purpose is research, it makes sense to send scouts, fighters, and even diplomats to liaise with Mourn Watch.
Questions? Come at me.